This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Depending on what version of Maya you have, goto the edit polygon or edit mesh menu and there should be a "keep faces together" option. Make sure it's checked.
As far as your vertexes splitting, not sure what you mean. Try checking your Extrude options box (after you select an edge) to see if the Divisions is set to "1".
P.S. I think these answers are in the newbie forum.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
When Extruding Multiple Faces , always ensure you have the Keep Faces Together Option turned on. The issue above shows this off quite well.
Click Polygons > Tool Options > Keep Faces Together
Once you have done that, when you extract multiple polygons these "ridges" will not be there.
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I went home on my lunch break but could not duplicate the vertex problem. Is there any chance you were extruding an edge on a face that you previously extruded, before you selected keep faces together. If so, then perhaps that's where the extra vertices came from.
Just for kicks and grins, create a polygon box. Select an edge and extrude it. Then check to see if the vertices are still multiplying on you. If not, then it may have just been from the extra unwanted faces created earlier.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
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