Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-04-2007 , 10:28 AM
Rhetoric Camel's Avatar
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detaching polys

Alright I know when you are working with nurbs if you want to seperate the object you highlight an isoparm and go to detach. What if I want to do the same thing with Poly's? Do I have to convert back to nurbs then back to polys or can you do it right from polys? I'm sure I overlooked this since it seems like it should be so easy to do.

# 2 14-04-2007 , 10:30 AM
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Select the faces and go to mesh (or edit mesh)->Sepperate and in the options box theres an option to keep the sepperated faces together.


"No pressure, no diamonds" Thomas Carlyle
# 3 14-04-2007 , 11:35 AM
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thanks for your quick reply. After reading what you said it hit me that I do it all the time, just copy the entire piece, delete the faces I don't want on the duplicated piece and put it back into it's spot and voila... thanks again though.

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