Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-08-2004 , 05:07 PM
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Join Date: Jan 2004
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Rendering NURBS or POLYS

Is there any advantage to converting your NURBS in the scene to POLYS when rendering?

For example, if your scene is a mix of both NURBS and POLYS, would there be any advantage to converting all objects to POLYS?

Would it render faster?

Thanks
Kori

# 2 18-08-2004 , 07:55 PM
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Nurbs are actually rendered out as polys anyway, so it wouldn't really make a difference. If you think it's taking too long to render certain nurbs objects, you can change the tesselation if you like so they won't be as smooth when rendered. As for moving around in your scene while working, nurbs are generally better because it's easier to display geometry based upon a curve than it is from polygonal faces usually. Also, nurbs makes the file size of your mb file smaller as opposed to polygons. ;-)

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