Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-04-2007 , 11:21 PM
Subscriber
Join Date: Sep 2006
Location: Denmark
Posts: 19

i need help with sculpt geometry tool

can anyone help me solve this problem?

(i use maya 7)

Attached Thumbnails
# 2 15-04-2007 , 11:54 PM
Subscriber
Join Date: Mar 2007
Location: NE England
Posts: 13
Do you mean the triangular gaps? Could you not use vertex mode and merge the vertices?

# 3 16-04-2007 , 12:29 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
It looks like when youve extruded the wrist that you havent had the "keep faces together" option on, as funkweasel said merge the verts then go from there with the sculpt geo tool.


"No pressure, no diamonds" Thomas Carlyle
# 4 16-04-2007 , 04:22 AM
Subscriber
Join Date: Sep 2006
Location: Denmark
Posts: 19
okay thanks to the both of yer ill give a bear in the airport

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads