Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-05-2007 , 11:14 AM
bobalie's Avatar
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Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
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A few questions... :D

I have a few questions. Firstly:
1. What is 'bake' (in material terms? I've seen it when I was using basic fur tutorials, but I don't understand)
2. Cloth: When I tried to make my tablecloth collide with my table, nothing happened. Do I need gravity?
Thanks in advance for any advice you guys can give,
Chris

# 2 16-05-2007 , 12:28 PM
publicFunction's Avatar
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Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Hey mate.

Baking is a process where a texture is "cooked" onto geometry to preserve and hold texture info, as far as I understand what I have read.

It depends if you are using nCLoth or Cloth:

nCloth automatically assumes gravity so it will fall when you run the timeslider, and all you have to do it give it a passive object to collide with.

Maya Cloth requires the field of Gravity to be added to force it to react.


Chris (formerly R@nSiD)
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# 3 17-05-2007 , 03:16 PM
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thanks!

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