Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-05-2007 , 09:56 AM
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hot keys

Hey everyone, I'm not usually the one to give up and ask very many questions, but I'm stuck.
ok, I know if you hold the alt key and hit the arrow keys you can move verts etc, is there a way to set the amount of movement per push on the arrow key as it seems to move in an odd amount albeit a small amount.

Thanks in advance
:headbang:


The CG Ghost
# 2 10-05-2007 , 01:13 PM
BadG3r's Avatar
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maybe but me not knowing as welll...

just use the type fields in channel box. that's what I would suggest.

# 3 10-05-2007 , 02:22 PM
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Actually the small amount it moves is an advantage for lining up things or making those last minute touches hehe. First you eyeball it, then correct it with an alt+arrow tap or two. I wouldn't change it for the world. Personal preferrence.


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# 4 19-05-2007 , 09:58 PM
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The Alt+Arrow key combo is for precise 1 pixel movements.
Any other thing, it's dragging already.

Not sure what your problem is, you can also hold down the X,C or V keys when dragging your point to constraint.

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