Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 29-05-2007 , 04:21 PM
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XNA Games Competition



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# 2 29-05-2007 , 08:26 PM
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a bit late for the competition but I'm downloading the XNA stuff and will be having a look at it all
cheers for the pointer R@nSiD user added image


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# 3 29-05-2007 , 11:16 PM
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np tick. I have had a play with it and its quite good for a Microsoft IDE, so if a "homebrew" game is being made then it will work on PC and XBoX 360...


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# 4 30-05-2007 , 05:17 AM
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yeah, so you have a bigger market straight away if you knock out a little game (well, after you've paid the $99 yearly subscription so you can port it to the 360) user added image

I had a quick look at one of the tutorial videos and it does look fairly decent for us students and hobbyists. Wonder if the skills needed here would translate into a game programming job though?

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 5 30-05-2007 , 05:55 AM
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I would have to say yes. The XNA system uses c# as its base code and comes with starter kits (of types), so you can dive straight in and get a feel for it.

Also there is a game coming out that uses the XNA (as far as I am aware), that is going to finally allow XBox360 and PC owners to play online together. I cant quite remember the name of it tho.

And look at the other benefits of not having to port a new game from one platform to another.


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Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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