Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-06-2007 , 08:42 AM
Weyu's Avatar
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Join Date: Nov 2006
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Keeping faces together

I wonder if there is a way so that faces keep together at the beginging when you use the extrude polygon/edge tool? (So that you dont have to do it manually at attributes everytime) user added image

# 2 08-06-2007 , 09:52 AM
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go to polygons > tool options > keep faces together.


A pint of example is worth a gallon of advice!!
# 3 08-06-2007 , 09:59 AM
Weyu's Avatar
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Ah, thanks alot user added image

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