Co-ordinate issues in Maya
Hi,
I'm working on a character modeling tutorial. From the initial half model, I've "Special Duplicated" with an offset of -1 on the x axis to get an instance that is affected at the same time as the original half.
When I try and align the edge of each with the centre, I try doing it with both direct input in the channel box ("0" in the X translation) or by moving them to snap to the grid.
When I snap them to the centre, the value is not 0 (you can just about see that in the attacthed image). When I insert a value of "0" in the channel box, they are not exactly on centre. The move tool is set to world, so there's no problem there.
It doesn't seem to happen all the time; am I missing sometihing?
Also, more generally, when I select a vertex and look at its co-ordinates in the channel box, they are always 0,0,0. Is there anyway to have this display its absolute co-ordinates rather than relative to where it was created? If I could do that it would sort out the above, also it is generally good to be able to check exact space co-ordinates for aligning vertexes along an axis.
Sorry for the long post but for something so simple, it's hindering me.
cheers,
g
Last edited by gubar; 13-06-2007 at 05:57 AM.