Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-06-2007 , 10:28 PM
Registered User
Join Date: Nov 2005
Posts: 3

camera plane cut off

Okay I was wondering if anyone could help me on this one. I am new to maya so keep that in mind user added image . Anyways I just installed maya and the single perspective view that I usually use is messed up. The plane thingy is cut in half and the icon in the top right is weird. Now the other views like the four way one works so I think its just the camera.

This is what it looks like

https://img240.imageshack.us/img240/2189/viewpr9.jpg

# 2 17-06-2007 , 12:03 AM
Jr.Who
Guest
Posts: n/a
I don't have Maya open, but if you go into your camera's attributes, it's called the clipping plane.

# 3 17-06-2007 , 02:28 AM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
yes it's under your persp camera attributes.
I just recently had this problem. The only thing is, if you adjust in the camera attribute setting it only works in that scene and you have to change it each time
BUT if you want to never have to deal with this again and save it as an automatic setting
Window>Settings/Preferences>Preferences
Under categories go to Camera. Adjust FAR CLIP settings, I have mine set at 100000.000 and it works pretty well.

# 4 17-06-2007 , 02:52 AM
Registered User
Join Date: Nov 2005
Posts: 3
I tried both of your guys solutions but neither worked it seemed like it diddnt even effect it. Any other ideas?

# 5 17-06-2007 , 03:43 AM
Jr.Who
Guest
Posts: n/a

Originally posted by gamble
I tried both of your guys solutions but neither worked it seemed like it diddnt even effect it. Any other ideas?

Put a pic up of your camera attributes.

# 6 17-06-2007 , 03:44 AM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
make sure your close range clipping, or whatever it's called, is set to a low number, because if it is also set to a high number it will do the same thing when you zoom in.
Other than these solutions I don't know what else could be the problem. Hopefully someone will be able to help
And make sure you restart maya, sometimes I noticed settings wont take place until I restart it. I think in the preference settings I had to restart it for it to work.

# 7 17-06-2007 , 03:49 AM
Registered User
Join Date: Nov 2005
Posts: 3

# 8 17-06-2007 , 04:35 AM
Jr.Who
Guest
Posts: n/a
Did you try the near clipping plane?

# 9 17-06-2007 , 05:12 AM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
you can make the far clipping number higher than what I suggested, make it 9999999 if you want.
and if you didn't set it in your window>settings/preferences>preferences>camera window then I suggest doing it in there. I kept having problems until I adjusted in there.

# 10 17-06-2007 , 01:31 PM
Jr.Who
Guest
Posts: n/a
Also, make sure your units in your preferences is set to inches (if you're in America).

# 11 17-06-2007 , 01:35 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Uncheck Auto Render clip plane


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads