This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
how do you cut a circle of vertices into a poly cube?
I want to extrude circular features from a poly mesh and I can't use booleans. how do I get a subdivided poly cube to have a perfect ring of vertices on the surface?
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