Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-06-2007 , 12:55 PM
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Maya 8.0 backfaces

Really easy one for you fellas, just familiarising myself with 8.0 (yes i know i'm way behind) though...currently the back half of any polygon objects are ghosted out, and i cannot select them in this staete, how do i get rid of this annoying 'feature'?

Hopefully that makes sense


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# 2 29-06-2007 , 02:18 PM
Jr.Who
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This sounds familiar, but I just canÕt put my hand on it. Can you post a pic? user added image

# 3 29-06-2007 , 02:27 PM
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# 4 30-06-2007 , 10:07 AM
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go to the shading tab in the viewport and turn off "Backface Culling"


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# 5 30-06-2007 , 10:44 AM
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was already off, could it be any of these? Though there is no difference when I alter the options

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# 6 30-06-2007 , 10:52 AM
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Sorted it, was in the material attributes.


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