This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This here is my first character I'm making (or trying too anyway)
it's based on that gingerbread man from shrek, something my girlfrient asked me too make and gave me a good idea. Don't know if I'm going too animate it (first some learning on the subject off course)
So here is cookie with a very basic enviroment (wich I'm working on)
Yeah I think that you should model it as one piece and parent the "candy" to the bones (if you will animate using bones that is) And perhaps you should add a more suitiable background, perhaps a gingerbread cookie house(I dont know if this is the enligh name for the thing I'm imagining but still.)
thx for the replies and good ideas
I would love to animate it but I can't seem to move him when I added the skeleton. I can move the joints and all but don't have a clue how to move him foreward.
sorry I'm still learning, this is only my second project I've made.
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