Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 06-08-2007 , 07:15 AM
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Hey someguy i suck at texturing too, but when i export the model to zbrush it is much easier to paint the model, i still suck at it mind you, but at least i know where to paint:lmao:

# 32 07-08-2007 , 10:49 PM
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Last edited by Some Guy; 07-08-2007 at 10:51 PM.
# 33 08-08-2007 , 04:52 AM
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Hey, i'm not an animationexpert but i think the mech should not have so much hip-movement.
I also think he moves to fluently.
His feet must go straightforward slowly raising the feet and a quick drop and a sudden stop(always wanted to say this :p ).

off topic:
I saw your lord of the rings sketch very monty python man(read compliment)user added image

# 34 08-08-2007 , 07:07 AM
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Thanks,
The animation was to check for any problems with the joints moing.
Unfortunatley the hips have to go like that or else the legs dont move right. I may be able to tone it down a bit. When i get a chance i will work on a more real looking walk. I need to fix up soem rigging probs first.

Ps: the thing in my sig wasnt made by me, i thaught it was funny though.


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# 35 11-08-2007 , 02:21 AM
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amazing! nice job with the detail and animation Someguy ...

# 36 11-08-2007 , 05:12 AM
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# 37 11-08-2007 , 06:45 AM
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although it was very very short, it looked from what i could see a lot better

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