Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I just picked up maya, and have done a model. Thing was fine untill i started to apply texture.
Well, I applied a checker texture, and my maya rans extreamly slow! My model is no way considered a hi res, and so does the default checker texture. My pc spec as below:
P4, 3G CPU, 1G Ram
It should b more than enuf to work on texturing rite?? Or is it i need to do some optimization for my maya programme folder? can anyone help me on this?
One other thing it might be, have you deleted the history on the model? That might help as it could be carrying a lot of weight in the history and the application of a texture might have been the straw thats broke the camels back.
I'm using a GeForce 6600. Not sure if this card has anything against maya or not........ The texture is the default checker texture, and don't think caused by it....It used to b no problem when i try out the texturing during a few practices i had....
Do you guys think installing the maya will save the situition?
The Ge-Force series are really gaming cards and are not qualified for Maya. ALthough the newer gaming cards (high end ge-force and radeon) are filtering onto the qualification charts they can still create quite a few issues with the display performance.
Check the qualification charts HERE just click on the version of Maya that you're using.
Run a search for the qualification for maya, don't c my GeForce6600 card fits into the chart for maya 8.5..............
I did a couple of practices for texturing using simple geometry, it seems ok, and won't bog down the pc performance. Once i used my current model, the whole thing went upside down. I am working on this model, https://www.1000tentacles.com/gallery_3D.htm
The fish-space ship
Is it convinient if i upload the model , and you guys test the model ? See if yr pc can load textures n it is really my card has problem here? Sorry if it is too troublesome.
I got the model and have mailed my sollution to your yahoo address.
Steve, I tried deleting the history but it did nothing, I think that it's just a processor intensive shape (NURBS aren't really my forte though so I couldn't say for sure) when I rebuilt it as a poly it was fine.
Originally posted by gster123 HAve you tried deleting the history?
Some thines it builds up with no probs then Wham! Slowdown (or it does on my PC!)
Hi gster,
The issue has been solved by turning the nurb surface to polygon base, like Mat mentioned. Now it works nicely. Thanks for you help You guys really helpful
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