Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm not very familiar to maya, but I would like to do the following.
I want to use an animated procedural texture to control the weight values of the vertices.
And after that I would like to (move for example) those vertices using their weight values.
It is a great functionality that I could find in Modo, 3dsmax and houdini.
Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after.
As blendshapes would not be very practical, but it could do the trick it would be good.
But before this I should need to find a way to the weighted deformation on a shape.
Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture.
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