Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-09-2007 , 11:31 PM
kgoossens's Avatar
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weight values controlled by a texture

Hi everybody,

I'm not very familiar to maya, but I would like to do the following.

I want to use an animated procedural texture to control the weight values of the vertices.
And after that I would like to (move for example) those vertices using their weight values.

It is a great functionality that I could find in Modo, 3dsmax and houdini.

How should I approach this in maya?

Thanks a lot in advance.

# 2 09-09-2007 , 09:45 AM
AikoWorld's Avatar
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i don't think that is possible, you could use blendshapes!

# 3 09-09-2007 , 10:05 AM
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Could you not use the animated texture as a displaqcement map?


"No pressure, no diamonds" Thomas Carlyle
# 4 09-09-2007 , 02:54 PM
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Hi AikoWorld & gster123,

Thanks for the answers, but i would really need it to deform the geometry since I want to add geometry operators after.

As blendshapes would not be very practical, but it could do the trick it would be good.
But before this I should need to find a way to the weighted deformation on a shape.

Perhaps the best example would be that the weights of a cluster are controlled by eighter an animated texture or procedural texture.

Cheers

Kim


Last edited by kgoossens; 09-09-2007 at 03:01 PM.
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