Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hey gubar, did you chech out the eyc ref on the last page that I posted, just that I think you posted your update at the some time so you might have missed it.
yeah thanks I checked it, I have decreased the roundness of the eye some, though not it's not as narrow an eye as the one you posted. I'm working from references, though you're right it was too round.
Think I'll give it another hour or so then take a break and work on another aspect of the project, and come back to the eye fresh.
Ok, apart from some tweaking in different views to get them cupping the eye perfectly, I think I've got the shape nailed - but crits and comments apprecieated.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off