This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey all, while I have been doing bits of my dragon texturing it is a long process for me as I have never textured before, so to keep from going mad I thought I would start a new model project, being a fan of Star Trek I decide to do a Runabout Shuttle.
The basic modelling is finished, I just have to clean up the mesh, get rid of some T edges, get some nice curves on them corners, then a final clean up and then themodel will be ready for texturing. I'm hoping it will be alot easier than my dragon
Just thought I would post an update to my shuttle, I've given the corners a nice curve now. It is ready for texturing, but I have decided to seperate the door from the hull and model the door frame and just inside the door as I will hopefully be using this model in final composite with myself or a friend stepping out of it. I need to practice abit with coverting from poly's to Sub D's and back again though as on some areas the hull appears faceted where it is supposed to be smooth.
Thanks peeps, I'll start laying out the UV's tonight, I have given myself a deadline of about a week, should be alot easier than my dragon, lol. I have to redo the UV's on that, AGAIN.
Hi Perefecto, in all honesty, no I haven't finished texturing the shuttle. Over the last few months while attempting to texture all my models I have found I'm not to keen on texturing. So, although I still texture a little at a time, I am trying to concentrate on what I love, modelling.
If there is anyone out there that loves texturing and can texture the shuttle before I do then you are quite welcome:attn: That way I can just build build build.
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