Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 03-11-2007 , 01:54 PM
djknucklez1's Avatar
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Join Date: Oct 2007
Location: San Francisco
Posts: 131

Wireframe render is killing me

Quick question. I'm trying to remember how to render the wireframe on my object so i can post up my mesh. How are you guys doing it? I used to do in in playblast and using the vector render. I can't believe I forgot!


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# 2 03-11-2007 , 06:44 PM
Rhetoric Camel's Avatar
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usually what most people do is make the wireframe on shaded visible, and then just take a screen shot, paste it in photoshop and save it. Thats the easiest way to do a wireframe shot.

or you can do the vector render like you said

Do a wireframe render of your model. I came across a site with the instructions here: https://www.olivervisualfx.com/Optimized_Rendering.htm

Here are the instructions copied over (you need the vectorrender.mll plug in turned on Windows>Setting/Preferences>Plug-in Manager)

-Window -> Preferences-> Plugin Manager

-Turn VectorRender.mll on

Go to render globals-> open Maya Vector tab



for wireframe render











Render Globals:





File Name Prefix: "Your_image_name"

Frame/Anim Ext: name.#.ext

Image format: Targa





Start and end frame







Maya Vector TAB:



Appearance Options:

Curve Tolerance= 0



Detail Level Preset:

Automatic or High Quality (blurs the lines)



* = Fill Objects

Fill Style: Single Color





= Show Back Faces (On or Off depends on your goal, I would leave it on)



* = Include Edges



Edge weight=Hair

or 0.200 (any value, makes the wireframe’s line width thicker)



Edge Style = Outline





* = Edge Detail:

90




Heres my vector render, they're pretty cool, look kind of hand animated, old cartoon style
user added image

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