This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i found out a pretty cool technique to do this and pretty fast.
I turned on Wireframes mode, selected any shader and flipped it all the way to white. This way you dont see the back wireframes and only the front wireframes. Then i play blasted it. Render quality looked almost the same when i play blasted it. Its great for turn tables.
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