Texturing problems, please help
Hi everyone,
Recently I have been reading ‘The Game Artist’s Guide to Maya’ in order to refresh my skills in modelling characters. So far I have found the book to be a great help and I have leant a few extra skills along the way.
Anyway upon completing the UV texture map with the textures now applied to the character model I have come across a difficult problem which I cannot understand. For the head I have textured one half of the head and duplicated the other half, once this was done I combined the two half’s and merged the vertices.
Once this was done I wanted to take a look at the high quality render (Shading> high quality rendering), but as you can see from the pictures my characters face has a slight mismatch in the textures.
Please if Mr McKinley or anyone could help it would be most
appreciated.
Thanks guys