Just curious, if it's a subd object, why even bother convert to poly? Just map the subd object. The general rule is that you should be texturing when the final object is completely modeled so I would think converting textured objects back and forth is going to throw something off, in this case, maybe it's the bump map. That being said, I would try either converting it to poly and doing all the mapping to that...or just map it all as subd. Try it and see if you get the same problems.
"Terminat Bora Diem, Terminal Auctor opus."
Last edited by NitroLiq; 20-05-2003 at 02:56 AM.