Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 31-12-2002 , 05:21 AM
VAMP1Re's Avatar
Registered User
Join Date: Nov 2002
Posts: 180

hey guys long time no post

Somone may remember me I posted a few times a while ago. Just got a copy of maya and really got into it. Then i lost interest and got snowed under. Now i have time to get back into it so im happy.


Anyways...

I just created a nurbs cylinder and have used planar on one end.

I'm creating a stargate type animation. So i'm going to be using turbulance..should look like this with movement in the end user added image

anyways since the number of divisions on the front of the cylinder effect the water effect i was wondeing how to insert more isospams or divide the face into smaller pieces..heres a pic so u may be able to discipher my ramblings , its just the one object but ill show u a few angles..

user added image

any help is greatly appreciated

cheers vamps



Last edited by VAMP1Re; 31-12-2002 at 05:24 AM.
# 2 01-01-2003 , 11:53 PM
kal's Avatar
SM Alumni
Join Date: May 2002
Location: Exeter, UK
Posts: 407
WB vamp.
Unfortunatly you cant insert iso's onto trimmed surfaces.. you could either try creating a cylinder with caps on, or use polys/subd's instead.

# 3 02-01-2003 , 01:59 AM
VAMP1Re's Avatar
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Join Date: Nov 2002
Posts: 180
how do i create a cylinder iwth the caps already on?


# 4 02-01-2003 , 02:01 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Create > Poly Primitives > Cylinder > Options

check caps on top and bottom

# 5 02-01-2003 , 02:24 AM
VAMP1Re's Avatar
Registered User
Join Date: Nov 2002
Posts: 180
cheers please excuse my newbieness.


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