Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-11-2007 , 06:37 AM
Registered User
Join Date: Sep 2006
Posts: 6

The Cartoon Dog tutorial possible to animate?

Ive been starting to work on a model of my own by the tips and help from the free Cartoon dog tutorial but before I continue I want to make sure it is possible to animate the finished model in the end.
I think you convert the polygons to subdivs at the end. Is it still possible to bind skeletons to it and animate?

# 2 16-11-2007 , 07:33 AM
BadG3r's Avatar
Subscriber
Join Date: Jan 2007
Location: Frankfurt
Posts: 216
of course. you could smooth your object instead or convert it back to poly in case you ve got creases.
just in case something occurs...

# 3 16-11-2007 , 08:17 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Yes you can animate any mesh in Maya. Animation only requires a correctly set up rig (skeleton, controls and weights).

If you wanted to you could just animate a sphere or cube.


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 4 16-11-2007 , 01:44 PM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
theres a free tut by kevin i think, its a skeleton for a dog that seems just made to fit Kurts dog.., i have both in the same folder waiting for the day i can actually animate anything.., im still scared on painting weights user added image


take it easy and life will be easy
# 5 17-11-2007 , 12:36 AM
Registered User
Join Date: Sep 2006
Posts: 6
Sweet =) thx alot!

# 6 17-11-2007 , 11:13 AM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
looks like the web site is going to the pack.., whose the mod here user added image check this persons number of posts.., its the 2nd time
this person has 2nd time for the number of posts

btw.., no problem.., hope you can do a better job of the dog than me user added image


take it easy and life will be easy
# 7 27-11-2007 , 04:48 AM
Registered User
Join Date: Sep 2006
Posts: 6
user added image sometime gotta be the first! *makes loads of spam posts*

Anyway I finished the nurbs model and Im now converting it to polygons. But when I wanna merge the vertices (like the tutorial) I cant without increasing the threshold to 0.3 :/ Will this have impact on my later work with the model? Kinda feels like I did something wrong since its not mentioned in the tutorial.....

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads