Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-12-2007 , 04:49 AM
DJbLAZER's Avatar
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Subsurface scattering Maxwell

I did a little test in Maxwell with SSS.

It's a light inside a plastic hollow box with SSS. During the light gets intensified one could see the scattering in the plastic.

Xvid, 1.2 Mbyte

# 2 12-12-2007 , 08:29 AM
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very nice - so how long did that take to render?

# 3 12-12-2007 , 09:24 AM
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15 hours, I let it run overnight. It's just one image though and then using the Multilight feature, I changed the lighting afterwards.

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