This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
How can I keep a logo applied to an object, say a sphere, from repeating a mirror image of itself on the opposite side. Its a simple pepsi graphic created in PhotoShop with an alpha channel and applied to a layered shader. I get a nice sized and positioned emblem on the spheres surface, after planar mapping, but get a mirrored version on the opposite side. Being new to this, I know it must be something very simple. Thanks in advance for any help.
Thanks Falott ... It seems my solution is to switch from planer mapping to spherical. Or, to just select the faces on one side of the sphere since it is a continuous surface. Turning off "Visible In Reflections" does remove the image from the inside surface but my problem was with the outer surface. Thanks for your reply.
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