This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am working on some glasses for a character and have used a anisotopic material with transparency for the glass material. The problem is that in my render it is not showing her skin or hair behind the glasses and only her eye balls. I am rendering with mental ray and any thoughts on how to fix this would be much appreciated.
I had to uncheck the refractions option under raytrace options and it is ok now. Did'nt really need this since I will not be rendering any colse up shots so should be fine.
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