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# 1 14-03-2008 , 05:54 AM
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Join Date: Mar 2007
Posts: 1,055

Creating a rig - freeze transformations on bones?

Hi,

I'm rigging along with a tutorial just now. I frequently freeze the transformation on the control objects, as instructed. It never advises to freeze on the bones though, and they get values in the channel box as you move and rotate them obviously.

Should I freeze them to clean it up a little, or is there a reason why I shouldn't?

cheers

gubar

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