I was following Kurt's Low Poly Character tutorial, and am right at the start where you create the head and neck, and when you convert from nurbs to polygons, you have to pull the polygon out, and delete the nurbs and put the polygon back in place. To get this accurate i wanted to freeze transformations first, then just 0 them again to put it back but it's not letting me.
Any one have any ideas? Apologies if its a simple answer

Edit: Okay so they are reset to 0 anyway, but the point is I still can't freeze transformations

Also I have noticed after the conversion the transformation axis are no longer centered, center pivot also doesn't do anything. hmmm