Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-03-2008 , 05:54 AM
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Creating a rig - freeze transformations on bones?

Hi,

I'm rigging along with a tutorial just now. I frequently freeze the transformation on the control objects, as instructed. It never advises to freeze on the bones though, and they get values in the channel box as you move and rotate them obviously.

Should I freeze them to clean it up a little, or is there a reason why I shouldn't?

cheers

gubar

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