This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've just started experimenting with rigging. I've successfully rigged my character and and now wondering what to do next. I need to assign geometry to the joints so I can further animate my character. I'm quite confused on how to go about doing it. I've followed some tutorial videos but their characters have different parts of the body head, chest etc while mine is a single mesh. Is this a problem is it still possible to animate my character? Any ideas on what I should do next would be appreciated