This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
has anyone done the rigging of the low poly man tutorial, and if how is it?
Does it include the low poly character, because I don't have money to get that one as well. Also would the technique the tutorial shows be sort of "convertable" to a similar character of my own?
I don't know know if thats cool, but it would be nice if someone could send the model, since I am mainly interested in how to rig and not how to model this particular character. If not that's fair enough.
Or maybe the guys from SM could post it up.
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