Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-04-2008 , 05:40 PM
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Join Date: Mar 2007
Posts: 32

One texture, many projections?

Is it possible to have one material with one texture but have several projections of the same material on different objects?

I'm using the same material on several objects, but because they are in different shapes, heights and angles, I am resorting to using many instances of the same material (now almost 30) but projecting it differently on each object...

If it is possible to just have one material and several projections (each one different), how do I do this? Thanks!

# 2 18-04-2008 , 09:31 PM
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Join Date: Dec 2005
Location: Brooklyn, NY
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if i understand your question correctly - i think what you would need to do is place all of your objects' UVs in one UV map.

you could also just alter the texture using the place 2Dnode - it all depend on your project.

without seeing exactly what you're trying to do, it's difficult to advice you - post up a picture of your scene.

# 3 20-04-2008 , 06:35 PM
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Join Date: Mar 2007
Posts: 32
Yeah, I guess I should have posted pictures, but anyway, your advice about one UV map worked! Thanks arran!

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