Yes I loaded it via the color channel in the atribute editor, but I did not choose a file from a texture window, I just clicked on the color swatch and selected a color, under the "Common Material Attributes" section, the reason I thought it created a texture file is because in the COD4 asset managers error, it references the Name I gave that blinn when I created it. Here is the exact Error...Originally posted by Jay
The blinn is purely a material. the texture would be loaded via the color channel in the blinns attribute editor. this will then bring up your texture window to choose a 'file', you cant then go and search for your texture on your hardrive.
Not quite sure if your asking me this question or adding on to my questions?Originally posted by NeoStrider
then what are maya swatch files for?