This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi, i found this way that was pretty simple.
If you create a sphere, delete the bottom half and scale it up so that it covers your scene. Apply a lambert shader and a ramp texture to it. Give the ramp 4 color divisions (I think i used dark blue, light blue, white and light blue from the top).
To get a cloud type effect you can add a fractal to the ramp colours. increase either the u or v to strech the fractal horizontally. there you go. Just play around with the settings.
This is something i did a while ago with this sky effect
the easiest way to create sky is to create a sphere, and delete the bottom have of it. now you should be left with just the top half, scale it so it covers your scene, all you have to do is just apply some sky like texture to it, and that should do it
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