Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I created a lambert shader with a 2D checker texture applied to the color. When I applied it to part of my model, the checkers look very blur. Other textures show great in the viewport and UV texture editor. There must be some setting I overlooked. Any ideas?
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