Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Yeah setting the inital state is a great tool but it isnt really what I'm looking for. And if you can only move using the bake tool then Its no use either.
What I'm looking for is a way to take the cache(memory or whatever its called) of the dynamics and for example cut the frames it takes by half.
Right now I just render out to many frames and cut out half of it when I put it together.
Thanks for a answer tho, and I will look into bake as it seem like something I should know.
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