it´s not too hard tho to understand things like that. just get used to make use of diagnostic tools. this problem of you often happens when converting some 1000+ polys to subdiv and the back to poly but not via modify but using the undo operation. sometimes maya is confused then and outputs both versions - subDiv + poly connected to each other.
in hypergraph you can see this clearly, just delete one of the versions you don´t need, subDiv or poly - I guess it´s subDiv.
PS: you can´t just delete this connection of shapes the normal way.
diagnostic tools:
hypergraph is your friend - ScriptEditor also ofc, Hypershade is interesting too sometimes, not just for shaders.
btw - if your mesh isn´t clean like nonmanifold geo or non uniform normals and stuff like that, maya dosn´t let you convert the geometry at all.
everything starts and ends in the right place at the right time.
Last edited by Falott; 06-08-2008 at 01:14 AM.