I'm going to try to help out although I'm not an expert in this field. You texture Subdivisions just as you would Nurbs or Polys. There is nothing different between any of them. The texturing process for all 3 basicly uses the same tools. Subdivision modeling is just another way to model. Just don't go back and change your mesh after you have UV mapped your model for texturing.( Note ) UV mapping has nothing to do with changing the geometry of your model, meaning you don't have to do anything special to a sub'd model for the UV mapping process. Hope this helps out a little.
Last edited by THX1138; 16-05-2005 at 10:11 AM.