So bassically using IK manually without control curves or FKs isn't a good practice for animation ? I"m still a newbie although I'm actually getting a walk cycle and breif animation together that I'm happywitht for my first structured attempt.Originally posted by Hoshi87
An animator should never have to select the individual joints to animate. Is there a control for the toes? Check the channel box of the foot control to see if there's an attribute for a toe bend.