Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-09-2008 , 08:14 PM
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Reflection questions

How can I make reflections of objects that aren't actually modeled? For example make a reflection of a window or other objects? Do I need to use HDRI for that? Are HDRI visible in reflections?
Also, how can I make a bright shiny specular or reflection such as from the sun?
Thanks in advance,
Benny


When in doubt, delete history and freeze transformations.

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# 2 23-09-2008 , 09:18 PM
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yes hdri

# 3 23-09-2008 , 10:57 PM
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You can use any image for reflections, not just HDR's.

As for the sunlight question, I would think thats more down to material properties.


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# 4 23-09-2008 , 11:32 PM
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Thanks

Originally posted by gster123

As for the sunlight question, I would think thats more down to material properties.

Isn't it all about material properties? What do you mean by that?
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 5 23-09-2008 , 11:50 PM
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Well if you think of a material like say plain wood, it doesnt have much spec so using a blin you would alter the settings to suit, if its say galss, again using a blin you would alther the spec roll off etc etc to suit the material.

Theres a great texturing articl by leigh van der byl, heres the link

https://www.leighvanderbyl.com/tutorials.html

have a look in the articles section, should give a better description of the material properties and how they realye to real worls materials.


"No pressure, no diamonds" Thomas Carlyle
# 6 24-09-2008 , 12:14 AM
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So if I take it right, you want to see the reflections of other objects without modeling them? It can idd be done via HDRI or a plain with a texture. Or postediting. But I don't think it can be done in any other way than this.

Good luck!

# 7 24-09-2008 , 02:15 AM
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hehe, I already read that.
Problem with regular specular is that you don't get the drastic effect you get when you look at (for example) a car in the afternoon...
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 8 24-09-2008 , 11:00 AM
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fresnel effect


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# 9 24-09-2008 , 03:48 PM
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Thanks, I was wondering how to do that :bow:
But it's not what I was looking for. Here's an example of what I mean:
user added image
Can I do that with material properties? I know I can get similar effect with light glow but that won't be consistent...
Thanks in advance,
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 10 24-09-2008 , 11:20 PM
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You should be able to.


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# 11 25-09-2008 , 04:09 AM
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I did some more testing... apparently Mental Ray doesn't work with glow at all...

You should be able to.

Does anyone know how then?

I found something to read in my free time user added image
https://en.wikipedia.org/wiki/Lens_flare?
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 12 26-09-2008 , 02:13 AM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
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