Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-09-2008 , 06:51 AM
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Hello all, a new one and just nonstop.user added image

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Last edited by lealar; 15-09-2008 at 02:40 PM.
# 2 16-09-2008 , 06:24 AM
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nice render, but the focal length is a little too fisheye for me... i know it's hard to show everything in a room, but you could just remove a wall and render from behind it.


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# 3 16-09-2008 , 08:22 AM
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Very, very nice. Is there distortion in the wall tile texture or is that the camera? Only crit I have is that there are a lot of sharp corners there, it really makes it seem like someone could really hurt themselves if they bump into anything.


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# 4 16-09-2008 , 08:48 PM
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as has been said.... that is some mega distortion

still looks nice but just really weird with the distortion




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# 5 26-09-2008 , 04:07 PM
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i like the llighting ... it looks really warm and natural but i think that you need to modify the corners between the ceiling and the walls and the distortion idea in the camera looks not a good idea


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