Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-10-2008 , 01:42 AM
Registered User
Join Date: Oct 2008
Posts: 23

Pistol W.I.P

I am new to 3D modelling and this is the first model that I have created. here is a pistol that I am currently working on. At the moment I have not textured I am just posting this to get your opinon and tell me how to improve it(I know there is no detail yet I will post it when i have finished)

Attached Thumbnails
# 2 23-10-2008 , 01:55 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
just makin' a pistol up, or ya got one in mind? if so what's your reference?

looks ok so far, just as long as you haven't applied a smooth (looks like you have) cause then your poly count will be high and it looks like you're not finished adding details. it'll get complicated to manipulate vertices later on if you let it get too poly heavy.

so we can see the model a little better throw another light on the other side... when it looks too dark you can't really make the model out too well.


Accept no substitutions.
# 3 23-10-2008 , 02:00 AM
Registered User
Join Date: Oct 2008
Posts: 23
your right I have smoothed it, would u suggest to smooth everything at the end in future models, I have also posted one with some lighting not good at adding lighting yet. I am also going off of a reference here is the picture https://www.aceros-de-hispania.com/im...air-pistol.jpg and here is the model again

Attached Thumbnails

Last edited by mklem3; 23-10-2008 at 02:04 AM.
# 4 25-10-2008 , 11:20 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
there's really not a reason to smooth at all... if you bevel your edges that should be good enough.


Accept no substitutions.
# 5 25-10-2008 , 11:59 PM
louis56's Avatar
Registered User
Join Date: Jul 2007
Location: Australia
Posts: 344
Am I going to make a joke out of the title for this thread? I'll let someone else do it :p


Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
# 6 26-10-2008 , 12:13 AM
Acid44
Guest
Posts: n/a

Originally posted by louis56
Am I going to make a joke out of the title for this thread? I'll let someone else do it :p

LMAO, i didnt even think of that XD nice!

lookin good so far, keep at it, and neo's right, with guns there's usually no need to smooth

user added image

# 7 26-10-2008 , 12:32 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

Originally posted by louis56
Am I going to make a joke out of the title for this thread? I'll let someone else do it :p

hahaha i thought the same thing, but wasn't sure how to work it into a post. user added image

# 8 26-10-2008 , 06:55 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
That's a pretty detailed subject for someone new to modeling to tackle. Some areas like the handle and trigger need to be rounded out some. I don't think you should smooth something unless you're sure that you're done modeling and even then throw a low res duplicate in a layer or something, just incase.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads