This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
in my test car im building, RENDERED via MR, I cant seem to get those lovely graphic reflections with gradients, and ive tried lambert with incandecsence on full, but to know avail! Does anybody have any tips? And ive also lost my grounded shadow - too many lights?
Maybe you could try using a ramp texture in the incandescence slot instead of a solid color to mix it up a bit. Are you using FG or are you using the cards simply for reflection?
im using FG on reflector panes, which have a ramp in the INCAN slot. My ramp grads from white to the shadow tone blue of my car. Im starting to get some nice tonal reflections now with a circular grad, but real strong grad reflections still escape me. Also, how can i blur these reflections? I also think i've too many lights (3) to blow the floor out, which is losing my grounding shadow.
Maya mats have blur attributes in their MR section, and as far as your shadows being blown all to hell, you may want to rethink the lights and maybe consider light linking if you simply must have those lights. You can try the ambient also in addition or in place of incandescence :x
ive tried the B+W ramp but the color goes milky and verges on posterization. I just need to spend more time i guess. Also, according to our IT guys who installed maya 2009, no printed paraphenalia exists, which i find hard to believe. I mean, how do you use mental ray lights, and dgs_glossy reflection, etc? Those IT boys better come clean, or hell's a comin' down upon their pokey office.
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