This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
great, love it
reminds me of our school pet (know only as toad)
"hes not fat, just......buoyant"
I was "given away to a toad enthusiast" (probably meaning he died)
ha ha - thanks elephantic. i like to describe myself as 'buoyant' too.
yeah - i agree - i need to do a bit more work on his spec maps. I'm also not too happy with his fingers, which i think need more work. i'll proabably go back to this at some point.
yea this is some really good work. at first I couldn't believe the effort put in for the UV mapping(especially in between those folds) but since you mentioned you used Zbrush I assume it was much easier.
also, remember the base model looks a lot different to this, so it's easier to do.
as far as i know, zbrush only does stacked uvs which is no good for painting in photoshop. i did use it for painting the seams, tho i don't know if i did it the best way.
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