Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am trying to make a frosted cup with some text on it, but I am having a lot of trouble. On the frosted cup the text would have to be see through and the cup would have to remain frosted. Anyone have any ideas on how to approach this? Any good idea on a shader for frosted glass?
create > text will help with the text
for the frosted glass shader 3d world did a Q&A on it a while back, there is a default shader for it, cant remember what its called though....
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