Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
haven't had a go on maya for ages due to lack of spare time, but i finally got some spare time so i thought i model something... and i came up with a ball!
thought i might as well put it up on here seeing as i havent done so for such a long time
merry new year!!!
"You won't get anything done by planning" - Karl Pilkington
Cool looks nice, but a bit flat(texture wise, not ball wise lol), try making a bump map for it, would add a heap of realism to it as I'm sure your aware rugby ball's have little bobles on them for grip.
cheers chris, it actually does have a bump map with exactly that although i was wondering whether to put it up a notch... i guessed you answered my question already! and as for the mud, is there a way of exporting a bump map? as i fasioned this one out of a standard maya texture
"You won't get anything done by planning" - Karl Pilkington
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