Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-01-2009 , 10:26 PM
honestdom's Avatar
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table top

i did a bit more work to this, but after i lost all my files and backup its gone. user added image

(i have the maya file so i might rework it)

user added image

# 2 22-01-2009 , 12:35 AM
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# 3 22-01-2009 , 08:12 AM
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i was going to say "so um... wheres your graphics?"
you shouldnt be posting photographs you know user added image

no but seriously, i probably wouldnt have guessed unless you said something in there is fake




that's a "Ch" pronounced as a "K"

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# 4 22-01-2009 , 08:39 AM
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Have to agree, looks great


"No pressure, no diamonds" Thomas Carlyle
# 5 22-01-2009 , 09:32 PM
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cheers folk user added image

# 6 23-01-2009 , 01:41 AM
Acid44
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i saw that on you CGSociety gallery, pretty awesome man, KUTGW

# 7 23-01-2009 , 06:56 PM
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yeah - wow - nice job. user added image

# 8 25-01-2009 , 03:24 AM
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Great image, really naturalistic render and lighting. Some wires and info on your lighting render setup would be really beneficial, esp on lights and materials/textures.

Share the knowledge!

cheers

gubar

# 9 25-01-2009 , 09:38 AM
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Here is the bg_image
user added image

the wires are just what you would expect. the bottle is nurbs and the book is poly.

here is the shake script
user added image

ignore the over on the AO layer, i was doing some experiments! user added image


Last edited by honestdom; 25-01-2009 at 09:42 AM.
# 10 26-01-2009 , 09:08 PM
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this doesn't deserve its own thread, but wondered what you lot thought? any ideas what the white line could be?

user added image

# 11 27-01-2009 , 02:08 AM
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looks like a reflection, check their arn't extra faces inside the model.


FX supervisor - double negative
# 12 31-01-2009 , 12:54 PM
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i think its the particle volume.

# 13 09-02-2009 , 11:53 AM
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sweet dude really sweet work

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