Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 08-03-2009 , 07:56 PM
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thanks rocky! the idea just suddenly hit me while i was eating lunch and thinking about something else

thanks DJ!

i think i'll make the jumbo cactuar and change the 1,000 needles to be faster and more at some point...




that's a "Ch" pronounced as a "K"

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# 17 09-03-2009 , 08:53 AM
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the new msn display pic
user added image

jumbo cactuar... to small to be jumbo... cactuars are only knee high you know... jumbo cactuar is HUGE
user added image

keeping with my somewhat traditional few-words-to-explain-everything-in-this-picture style
user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 18 09-03-2009 , 09:17 PM
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i think the normal map looks pretty odd, maybe its just me. Its as tho its blurry or something.

# 19 10-03-2009 , 01:49 AM
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agreed

there is something weird about the normal map

i got told that they look like gherkins not cacti :p




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 20 10-03-2009 , 04:14 AM
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Lol funny vid Chirone. Needles could be a lil faster though :p


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# 21 10-03-2009 , 08:42 AM
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thanks GecT!

i might have to rerender it and include jumbo cactuar as well user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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