Here's the breakdown of it all
Modeled in maya, poly
Layed out UV's in maya
Exported to Mudbox
Edited in mudbox
Imported back into maya and placed displacements from mudbox into file
Created Blin for the creature for texturing done in photoshop
Colored just quickly over the UVs in photoshop for a test
Imported edited UV's under color in the blin
And here is what I come up with
UV's screenshot with paint over top of it:
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Scene rendered in mental ray:
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Screen shot of the scene in maya (looks alright in the viewport):
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Screenshot of hypergraph window and the blinn highlighted just incase this info is needed:
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any ideas what the problem could be? Am I painting on the UV's and installing them wrong or something? I've never had an issue like this before, then again I've never used displacement or mudbox before. I'm completely lost at the moment with this issue, hopefully I described it good enough, if not ask and I will answer hopefully we can get this working.
Edit:
I rendered for the fun of it in maya software and since it doesn't render the displacement map the color is solid and not messed up like in the rendered picture in mental ray.
The displacement map is a .exr file because from a video I watched thats the way it read them or something. I couldn't get it to work as a tiff or targa file